EG 1: LOTR:
Bilbo walks in, flips ring into the air then catches it, places it into pocket, walks off scene
EG 1: LOTR:
1) Empty room (frame)
2) Bilbo appears (effect) – Long shot/Eye level
3) Bilbo twirls ring in his fingers. Extreme Close up, high angle ( looking down on the ring, Bilbo’s P.O.V)
4) Flipping into air – Mid shot/Eye level – Tilt following ring
5) Ring into pocket – Ex. Close up/Eye level > to ring
6) Walks away – Mid shot/Eye level – Panning to follow
Each Shot is a Storyboard (image)
Major films such as Lord of the Rings, use storyboarding to plan out each frame of the entire movie, or at least the most important movement frames. From this they continue to explore in the development of creating a film by creating each storyboard 2D drawing into a miniature scale replica of the film. From this they can even go as far as creating a virtual 3D animated version of each scene, to accurately visualise how the final product may look like.
That is the extreme, the basis that is needed is the standard 2D hand-drawn storyboards. So for our short film production, the minimum is needed, is the standard.
1.) Pre- Production- planning
– Shot List
– Pre-vizualization- Animatic (storyboards), miniatures, location shots, 3D
– Shooting schedule: time, location, props, actors, costumes.
2.) Production – Filming
3.) Post -production – Assembly (editing)
4.) Distribution (Sharing)